I am currently co-authoring a book about the social impact of video games. My co-author is Asi Burak, the former president of the Games for Change organization. The areas we are exploring are education, science, and virtual reality.
The book will be published on January 31, 2017 by St Martin's Press (Macmillan).
You can now pre-order on Amazon.
A little bit more about the project below.
The book will examine how the games for change movement is helping redefine public opinion of what video games are, and what they can do. It will weave together the story of the movement through compelling case studies, with interviews from high profile names including former Supreme Court judge Sandra Day O’Connor and Pulitzer Prize-winning authors Nicholas Kristof and Sheryl WuDunn. Some of the case studies will include Half the Sky, the global movement based on Kristof and WuDunn’s bestselling book calling for the end of oppression towards women, and iCivics, the education project using video games to teach civics in classrooms across the US.
The book will also explore how video games are being used in scientific research to better our understanding of how the brain works, including a chapter highlighting the work of Dr. Adam Gazzaley, whose game, Project Evo, aims to prevent cognitive decline in men and women aged over 60. The game has been submitted for FDA approval, and could become the first video game to be played by prescription.